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Weekly at The UO Herald |
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Written by Raven
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Saturday, 06 June 2009 |
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Two updates this Friday from Chrissay Zeeman at UOHerald.com:
Community Spotlight
This week's community spotlights includes events from the Atlantic, Baja, Catskills, Chesapeake, Lake Superior Shards and Whispering Rose Radio.
Chrissay also reminds you who have fan site news, an event for your shard or a suggestion for next week's Community Spotlight to please ensure that your submissions are before Fridat 1PM EST.
Go to the submission page here.
Five on Friday
In this week's Five on Friday, UO Herald is covering Gargolye flying abilities, Doom Gauntlet, and skill points on Jewelry. Go here to read more.
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UO: Stygian Abyss Beta is on |
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Written by Raven
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Wednesday, 04 February 2009 |
 Some good Beta News from Chrissay Zeeman at UOHerald.com today: "Whew it looks like all of our T's are crossed and we have dotted our I's. We have sent out the first round of invitations!! We will have few rounds of invitations so if you didn't make it into this round there are plenty of opportunities to get into the beta. The email it will be sent from is "nobody(@)mythic.com" so be sure to check your spam folders." More info at the Official UO:Stygian Abyss Website »Here at VoM.com, we are looking back at another beta that took place in 2001, namely the UO: Third Dawn. The beta diary is another of several rewrites from the past that tells some Ultima Online History. A link to the diary can be found at the Ultima Online Chronicle Prologue » |
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Weekly at The UO Herald |
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Written by Nyte
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Friday, 29 May 2009 |
Five on Friday: Fantastic FridayIn this week's Five on Friday over at UOHerald.com, Chrissay Zeeman covers bamboo stools, champ spawns and runes: " Can it be made so that if a rune is blocked we appear on an ajacent tile, or failing that if the rune is to a roof we are dropped down the z axis? Dare I say that this is a “feature?”
All sorts of bad behavior can occur if we start letting people teleport to adjacent tiles (not the true destination) from one subserver to another. There are, and have been, plenty of problems caused just by invalidating the original destination in the first place. The server can *very* easily find an adjacent, good tile. All it does is verify that there’s valid terrain, and nothing that blocks movement (mobs or heavy items) on the tile. But is it a house step, or, heaven forbid, *inside* someone’s house? Is it one tile past a secure border players aren’t meant to pass? Is it cut off from other tiles (an island)? The questions go on, as does the potential for exploits, and thus, the reasoning for linking directly to the known-good tile from casting “Mark.”
-Draconi To read more, go here. |
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UO: Stygian Abyss Beta Update |
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Written by Raven
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Thursday, 28 May 2009 |
Seems like the UO dev team got into a speed bump with the beta invitations, according to Chrissay Zeeman at UOHerald.com:
"In the process of crossing our T's and dotting our I's we ran into a small speed bump with the Beta invitations. We hope to be able to bring you an update to this at the beginning of next week. We apologize for any inconvenience this may have caused."
Keep up to date with Ultima Online: The Stygian Abyss expansion at
the Official Stygian Abyss Website »
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